Hello,
At this point I am quite desperate so I decided to seek help personally. I have this ([project][1]) and in my newest build, when I looked around it would snap back ( probably after the cursor reached an edge of the screen) which is weird because that never occured before and I am using unity first person controller. Afterwards I tried to search trough the forum to see what the problem is. Ended up finding this code
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MouseLock : MonoBehaviour
{
// Update is called once per frame
void Update()
{
if (Input.GetMouseButtonDown(0))
{
//Mouse lock and confine
Cursor.visible = false;
Cursor.lockState = CursorLockMode.Locked;
Cursor.lockState = CursorLockMode.Confined;
}
if (Input.GetKeyDown("1"))
{
//and to unlock it is this:
Cursor.lockState = CursorLockMode.None;
Cursor.visible = true;
}
}
}
that I have tried implementing first just by adding it as a component onto the first person camera then the controller. None of that worked so I tried to insert it into the code of the controller, but that didn't help either. And now I am clueless of what to try next.
Any help would be greatly appreciated since I am quite a noob and made the whole project just by tweaking stuff from tutorial videos.
Also to see the original problem see the website after I changed the code it didn't even snap back it didn't even allow me to move any further from which I conclude, that the cursors just turns invisible but it doesn't lock. In my unity editor everything works fine.
[1]: http://honeybadgerenvisionssuddenperpetuity.me/
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